Volleyball: Rules & Guidelines
SPORTSMANSHIP
Sportsmanship is an important part of any successful athletic team
or activity. The Southern Vermont College Intramural Program
promotes sound sportsmanship and insists that all participants keep
it in mind while participating in SVC Intramurals. The
intramural program is designed to be a fun, casual way for
students, faculty and staff to be involved physically and
socially. It is not a professional sporting league, and
participants should treat it as such.
Participants who cannot or do not show good sportsmanship will be
asked to leave and possibly not be allowed to return and
participate in future events. Unsportsmanlike conduct will be
directed to the Director of Athletics, the Dean of Students, or the
Intramural Coordinator for a decision on what action to take with
the individual or people involved.
EQUIPMENT
The equipment needed will be:
- Volleyball
- Net set
- Pinnies
Equipment is to be stored in the shed behind the field house.
Equipment will be taken out by the Director of Athletics or the
Intramural Coordinator 15 minutes prior to the start of play.
If neither is available to directly give the equipment, the
equipment will be stored in the security suite prior to game
play. Officials are to pick the equipment up before and
return the equipment to the security suite after play.
Misuse or abuse to equipment will result in the suspension of the
person or people involved from SVC Intramurals for a time to be
determined by the Director of Athletics, Dean of Students, or the
Intramural Coordinator. Those involved will have the choice
to personally replace the equipment at their own cost instead of
facing suspension.
PLAYERS & TEAMS
Games will be played by all of those who show up on that day.
All sports will consist of co-gender teams to be selected upon the
start of the day. Groups may choose to show up with a formed
team. However, pre-formed teams may have to be split up or
given additional players to accommodate numbers for the day.
Unless otherwise agreed upon by all present for the day, teams will
have an equal number of males and females, students and faculty or
staff, and participants from the school's NCAA intercollegiate team
for the respective sport (Five players from the men's
basketball team will be allowed to play on the same ultimate
Frisbee team as long as there are at least five males on the other
team or teams). Teams will be allowed to be changed or
re-picked upon the approval of the day's officials and a majority
of present participants for the day.
Teams will be split up depending on how many participants are
present. Captains will be selected by the official(s) with
the help of those present. Captains will pick teams
one-by-one, the team to select first being decided by an official's
coin flip. The team that does not get to pick first will be
that calling heads/tails for first possession. The team that
picks first will wear pinnies during the game.
For cases of there being an odd number of participants, one team
will have a substitute, unless the team with fewer players agrees
to play short-handed. The team with fewer players will be
that calling heads/tails for first possession.
During play, each team can have no more than 6 players on the
court. Substitutions must be made every time the leading team
reaches 10 and 20 points, and after every game so to ensure that
every participant gets equal playing time.
At the half-time period, if the official and consensus of players
agree, teams will be allowed to be re-picked.
Players have no obligation to stay for the whole duration. In
the case that teams get lopsided, they will be evened out by the
captains.
OFFICIALS
All officials must be unbiased and fair for the duration of the day and will not be allowed to play the sport for that day. Problems regarding officials' fairness and demeanor are to be directed to the Director of Athletics or the Intramural Coordinator.
Officials are to be equipped with:
- Coin for decision flips
- Whistle
FACILITIES & LOCATIONS
All sports will be those that can be played in the field house gymnasium in the case of inclement weather. Volleyball will be played in the gym, except for an occasional outside event.
GAME PLAY
I. Game Length
A. Matches will be played with 3 games, each being played to 30 points.
i. The team with the most points after 2 of the 3 games wins the match.
ii. Teams will switch sides of the court after each game.
B. There will be a 3 minute break between games.
II. Pre Game
A. A coin flip will determine which team serves first.
i. The team that will call heads/tails will be that which did not get to pick first in team selection.
ii. The team that did not win the coin flip will decide which side of the court they would like to defend first.
III. Maneuvers, Techniques, & Game Play
A. Each rally must start with a serve.
i. The server must be behind the back line while making the serve. Being on or over the line will result in a fault. After two faults, the serve is given to the other team.
ii. The serve can be overhand or underhand, so long as not carried. A carried serve will result in serve being given to the other team.
iii. If a serve touches the net and goes over, it is a fault. If the serve does not make it over the net, the serve is given to the other team.
iv. Teams must rotate servers so that one player does not serve twice before all the other players on the court have served once.
B. Teams have up to 3 hits to get the ball over the net. Not being able to do so will stop the rally and give the serve to the other team.
i. Hits can be sets overhead, arm bumps, fist digs, spikes, or kicks.
ii. If the ball hits the net, it is still playable by the team on the same side of the net as the ball.
iii. No player can hit the ball twice in a row. Doing so will stop the rally and give the serve to the other team.
iv. "Carrying" the ball will stop the rally and give the serve to the other team. A carry can also be interpreted as pushing the ball directly, instead of hitting it.
v. Players cannot reach over the net to hit a ball. Doing so will stop the rally and give the serve to the other team. This applies to spikes.
C. Players can block balls crossing the net.
i. If a block is made and the ball is still on the side of the court as the player making the block, the player making the block is allowed to hit it again. The block does not count as 1 of the 3 hits for the team.
IV. Scoring
A. A point is scored on every rally. The team getting the point will also get or retain the serve.
i. A team does not need to be serving to get a point.
B. After a team reaches 10 and 20 points during each game, substitutions must be made to get all participants equal playing time.
C. Once a team gets to 30, they win the game and teams switch sides of the court.
i. Games must be won by 2 points. Games will continue to be played past 30 points until one team has 2 over.
V. Boundaries
A. The yellow lines will mark the boundaries. If a ball lands out of bounds on a direct hit over the net, the team not hitting will get the serve.
i. If the ball lands in bounds, the serve is given to the team on the opposite side of the court.
B. Hits over the net must go through the sticks on top of the net poles.
i. A ball that hits the sticks or goes over them will be considered out of bounds and the serve will be given to the team not hitting the ball.
C. Players can play the ball out of bounds, as long as it doesn't hit anything. This includes the ceiling and lights, basketball hoops, the official's stand, and the net poles.
